In an interview with EPN TV Eidos Montréal studio head David Anfossi detailed some specs of the game and has confirmed that Shadow of the Tomb Raider will run at 60fps in 4K resolution for those playing on the Xbox One X.
However, he didn’t mention about whether the resolution will be native or use upscaling or checkerboard techniques.
Anfossi also detailed a new lighting system, and a new rendering system to use the full potential of the console.
In a statement to Windows Central, Square Enix said that the game will not run at 4K and 60fps. Instead, Shadow of the Tomb Raider will feature two graphical modes on the more powerful consoles.
You can read Square Enix’s full statement below.
“Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customised gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS.
“Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.”